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Developers Room - Rules - Mod Requirements
Forum » Gaming Info » World of Tanks
[E-WAR] RifleDropper 8th Mar 2014


Joined: 15th Nov 2013
Rank: Admin / Cmdr [AD]
Posts: 651
Likes 321



For the entire document.

Terms and Policies

For the part about Mods see "Creation of Derivative Works" section 5 -5.10.

5)  No modifications shall be created which, according to Wargaming.net, bring undesirable changes to the gameplay of Wargaming.net Games. The list includes, but is not limited to:
   5.1)  Transparent textures on game objects penetrated by game armament.
  5.2)  Replacement of game models with collision models.
  5.3)  Explicit highlighting of game objects that may seem dangerous as non-hazardous (e.g., white textures on destroyed tanks).
  5.4)  Any changes to auto-aim (e.g., leading targets, automatic targeting of vulnerable areas).
  5.5)  Fixing for the player the position of the other players that are not visible by the rules of the game visibility (locking the position of the player that disappeared from sight on map by tracer flares, display of the name of an enemy player that inflicted a non-critical hit remaining out of sight, etc.).
  5.6)  Fixing the destruction of destructible objects on the minimap.
  5.7)  Camera which is not attached to the position of a player, a “free” camera, able to move in three dimensions, and the use of artillery mode for other types of vehicles.
  5.8)  Using keyboard macros in game situations (e.g., automation of work of “manual fire extinguisher”, except for an automatic shot from a reloaded weapon).
  5.9)  Indication of an aiming point of other players which is different from its visual representation based on the position of a standard, unmodified 3D vehicle model operated by the player.
  5.10)  Full or partial automation sending a vehicle to battle, its operating and firing (use of bots).


Last Edit: 8th Mar 2014 by RifleDropper
[E-WAR] RifleDropper 8th Mar 2014


Joined: 15th Nov 2013
Rank: Admin / Cmdr [AD]
Posts: 651
Likes 321



Well...

I used the "White Death" mods for a while and see nothing wrong with showing you what the game already shows you as "dead tank color", dead, broken, in flames, and smoking.

The White Death mod shows the exact same thing except it's a  white, dead, broken, in flames, and smoking...

But it is now gone from the WoT Mods & Addons page, so I'll stop using it. "

5.3)  Explicit highlighting of game objects that may seem dangerous as non-hazardous (e.g., white textures on destroyed tanks).


Last Edit: 8th Mar 2014 by RifleDropper
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